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	<channel>
		<title>Guild status and info</title>
		<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/-t1.htm</link>
		<description></description>
		<lastBuildDate>Tue, 22 Apr 2008 22:52:44 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Guild status and info</title>
			<url>http://img208.imageshack.us/img208/5503/worldofwarcraftnightelfxr4.jpg</url>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/-t1.htm</link>
		</image>
		<item>
			<title>BB</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/bb-t87.htm</link>
			<dc:creator>Savagedave</dc:creator>
			<description>Thanks Denim for running a g8 guild, Had some g8 times   



Shame we couldn't push onto T5 togehter buut nvm.   



O well gl for the future



PS

I am gonna send some stuuff from the guild bank to peeps who have raided alot 



bb hf gl



    </description>
			<category>Guild status and info</category>
			<pubDate>Tue, 22 Apr 2008 22:52:44 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/bb-t87.htm#143</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/bb-t87.htm</guid>
		</item>
		<item>
			<title>I Got Banned...</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/i-got-banned-t86.htm</link>
			<dc:creator>Sphinxara</dc:creator>
			<description><![CDATA[Guys u got banned...i dont know WTF happened... but im trying to sort it out ASAP.
<br />
sry guys i dont think i can make it for tonights ZA raid. im very sry...damn pricks in blizz <img src="http://illiweb.com/fa/i/smiles/confused.png" alt="confused" longdesc="39" />]]></description>
			<category>Guild status and info</category>
			<pubDate>Thu, 17 Apr 2008 14:24:44 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/i-got-banned-t86.htm#141</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/i-got-banned-t86.htm</guid>
		</item>
		<item>
			<title>DPS Talents</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/dps-talents-t85.htm</link>
			<dc:creator>Sphinxara</dc:creator>
			<description>I was thinking we have to specify the talent builds of our hunters.

we can always use MM hunters in raids.

1st because of their True Shot Aura

2nd because of their Silencing Shot 

3rd because of their high AP they can nuke mobs with low armor much easier and etc.

and we can also use some Survival hunters

1st because of their Expose Weekness

2nd because of their trap upgrades

3rd because of their Wyvern sting and etc.

i made this topic because most of our hunters are BM

tell  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 08 Apr 2008 18:14:50 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/dps-talents-t85.htm#139</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/dps-talents-t85.htm</guid>
		</item>
		<item>
			<title>Guild Rank Insignia</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/guild-rank-insignia-t46.htm</link>
			<dc:creator>Soricel</dc:creator>
			<description><![CDATA[This is the http code for our guild rank in Alonsus. I hope this is usefull in some way.
<br />

<br />

<br />
&lt;a href='http://www.wowjutsu.com'&gt;&lt;img src='http://www.wowjutsu.com/sealbuilder/build.php/76130/c8l.png' border='0' alt='WowJutsu: World of Warcraft Guild Rankings' /&gt;&lt;/a&gt;]]></description>
			<category>Guild status and info</category>
			<pubDate>Mon, 10 Mar 2008 21:23:52 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/guild-rank-insignia-t46.htm#75</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/guild-rank-insignia-t46.htm</guid>
		</item>
		<item>
			<title>Kael'thas Sunstrider Strategy Guide: 4 in The eye</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/kael-thas-sunstrider-strategy-guide-4-in-the-eye-t41.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>A minimum of 3 tanks are required, 4 is heavily recommended. Feral druids can take the role of protection warriors extremely well here, but at least 2 well geared protection warriors are required.



You want about 6-8 healers in the fight as well depending on how confident you are in them, but the fewer the better.





Phases

There are 5 phases to the Kael'thas Sunstrider fight. For simplicity, the phases will be briefly explained here and then explained in-depth later on.



Phase  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 29 Jan 2008 09:52:03 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/kael-thas-sunstrider-strategy-guide-4-in-the-eye-t41.htm#52</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/kael-thas-sunstrider-strategy-guide-4-in-the-eye-t41.htm</guid>
		</item>
		<item>
			<title>High Astromancer Solarian Strategy Guide boss 3 The eye</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/high-astromancer-solarian-strategy-guide-boss-3-the-eye-t40.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

High Astromancer Solarian is one of the three first bosses in &quot;The Eye&quot;. You can reach her through the right corridor in the Al'ar room. The amount of trash you have to clear is comparable to those before Void Reaver. Solarian's room is full of trash mob packs, standing around her near the wall. You have to clear these guys, but they aren't too challenging.





Raid Setup

Solarian has poor armor and is extremely vulnerable to melee attacks. But you must find a balance  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 29 Jan 2008 09:40:10 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/high-astromancer-solarian-strategy-guide-boss-3-the-eye-t40.htm#51</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/high-astromancer-solarian-strategy-guide-boss-3-the-eye-t40.htm</guid>
		</item>
		<item>
			<title>Boss  2 in Tempest Keep: The Eye :Al'ar Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/boss-2-in-tempest-keep-the-eye-al-ar-strategy-guide-t39.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

Obviously, Al'ar is a Phoenix. He's big. He's bad. And he's flaming. Like any good Phoenix, he has two phases. During the first phase, Al'ar is up in the air - tank-able via the four platforms around the side of the room. The first phase ends when Al'ar's hitpoints are reduced to zero. After a few seconds, he is &quot;reborn&quot; and heals himself for full - beginning phase two. Phase two is conducted primarily on the ground. Bringing his hitpoints to zero again will kill him  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 29 Jan 2008 09:38:25 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/boss-2-in-tempest-keep-the-eye-al-ar-strategy-guide-t39.htm#50</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/boss-2-in-tempest-keep-the-eye-al-ar-strategy-guide-t39.htm</guid>
		</item>
		<item>
			<title>Void Reaver Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/void-reaver-strategy-guide-t38.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

Void Reaver is one of the 3 early bosses in the 25 man wing of Tempest Keep that need to be killed in order for raids to gain access to Kael'thas Sunstrider. Compared to Al'ar and High Astromancer Solarian, Void Reaver is a fairly simple encounter that should be attempted as soon as enough raid members are keyed for Tempest Keep, especially considering the high quality of the loot that he drops (tier 5 shoulders and a second random epic).







Overview &amp; Preparation

The  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 29 Jan 2008 09:31:14 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/void-reaver-strategy-guide-t38.htm#49</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/void-reaver-strategy-guide-t38.htm</guid>
		</item>
		<item>
			<title>Gruul the Dragonkiller Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-the-dragonkiller-strategy-guide-t36.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

Gruul the Dragonkiller is the second boss encounter in Gruul's Lair, the entry-level 25-man dungeon in The Burning Crusade. No key or attunement is necessary to enter the lair. A minimum level of 65 is required to enter, but due to the difficulty of the encounter, level 70 is highly recommended. Killing Gruul is part of the attunement quest to Serpentshrine Cavern, the 25 man raid zone in Coilfang Reservoir. This quest can be picked up from Skar'this the Heretic in the &quot;heroic  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 22 Jan 2008 09:57:18 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-the-dragonkiller-strategy-guide-t36.htm#47</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-the-dragonkiller-strategy-guide-t36.htm</guid>
		</item>
		<item>
			<title>High King Maulgar Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/high-king-maulgar-strategy-guide-t35.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Raid Setup

A basic 25 man setup should work. So long as you have 3 Warriors and 8 or 9 healer type classes you should be fine.



There definitely needs to be a warlock in the Maulgar Tank's group for the imp. It makes a huge difference. It is advised that warlocks just use imps, and put them in different tank groups. Recommended is Maulgar's, Kiggler's and Krosh's tank groups.



Having a shadow priest in Maulgar's tanking group is also a big plus.





Buffs, Consumables and Totems

Obviously  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 22 Jan 2008 09:54:48 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/high-king-maulgar-strategy-guide-t35.htm#46</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/high-king-maulgar-strategy-guide-t35.htm</guid>
		</item>
		<item>
			<title>Zul'Aman:Zul'jin Strategy Guide: 6 boss</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanzul-jin-strategy-guide-6-boss-t27.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Boss Health

~1,500,000 HP





Overview

Zul'Jin is a 5 phase fight. Each phase is meant to represent a unique challenge to the raid force. Furthermore, each phase represents a different spirit of the Zul'Aman creatures (eagle, dragonhawk, lynx, and bear). Zul'Jin is also a long fight by 10 man standards, and is relatively unforgiving to player deaths (as you will gradually be worn down before the end). Zul'Jin will change phases (and forms for that matter) every 20% of his health. Every  ...</description>
			<category>Guild status and info</category>
			<pubDate>Fri, 14 Dec 2007 11:39:49 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanzul-jin-strategy-guide-6-boss-t27.htm#33</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanzul-jin-strategy-guide-6-boss-t27.htm</guid>
		</item>
		<item>
			<title>Zul'Aman:Hex Lord Malacrass Strategy Guide: 5 boss</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanhex-lord-malacrass-strategy-guide-5-boss-t26.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

Hex Lord Malacrass is the fifth boss in Zul'Aman and is considered to be one of the two &quot;final&quot; bosses, Zul'Jin being the other. Once all four avatar bosses have been defeated, the raid can reach Malacrass by going up the ramp on the central island. 



There are 3 groups of trash leading up to Malacrass; 2 packs of 2 Amani'shi Berserkers. These huge trolls are immune to Taunt/Growl/Righteous Defense, do a knockback, and have a low health Enrage that makes them hit  ...</description>
			<category>Guild status and info</category>
			<pubDate>Fri, 14 Dec 2007 11:37:56 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanhex-lord-malacrass-strategy-guide-5-boss-t26.htm#32</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanhex-lord-malacrass-strategy-guide-5-boss-t26.htm</guid>
		</item>
		<item>
			<title>Zul'Aman:Halazzi Strategy Guide :4 boss</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanhalazzi-strategy-guide-4-boss-t25.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Raid Setup

Tanks : 2

Healers : 3-4

DPS : 4-5





Buffs, Potions and Gear

Despite its 10 man level, Zul'Aman fights are quite intense. Even with something like Tier 6, they're quite a challenge, especially for the healers.



Therefore, full potions and flasks are quite handy, if not required, depending on the level of your gear. They're even more required if you're aiming to kill all the bosses on the 20 minute timer, where one wipe can cost you the bonus loot chest.



Healers  ...</description>
			<category>Guild status and info</category>
			<pubDate>Fri, 14 Dec 2007 11:36:17 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanhalazzi-strategy-guide-4-boss-t25.htm#31</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanhalazzi-strategy-guide-4-boss-t25.htm</guid>
		</item>
		<item>
			<title>Zul'Aman:Jan'alai Strategy Guide:3boss</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanjan-alai-strategy-guide3boss-t24.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Raid Setup

Tanks: 1

Healers : 3-4

DPS : 5-6





Buffs, Potions and Gear

Despite its 10 man level, Zul'Aman fights are quite intense. Even with something like Tier 6, they're quite a challenge, especially for the healers. Therefore, full potions and flasks are quite handy, if not required, depending on the level of your gear. They're even more required if you're aiming to kill all the bosses on the 20 minute timer, where one wipe can cost you the bonus loot chest.





Boss Abilities

HP  ...</description>
			<category>Guild status and info</category>
			<pubDate>Fri, 14 Dec 2007 11:34:15 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanjan-alai-strategy-guide3boss-t24.htm#30</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanjan-alai-strategy-guide3boss-t24.htm</guid>
		</item>
		<item>
			<title>Zul'Aman:Akil'zon Strategy Guide:2 boss</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanakil-zon-strategy-guide2-boss-t23.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Raid Setup

Tanks : 1

Healers : 3 - 4

DPS : 5 - 6





Buffs, Potions and Gear

Despite its 10 man level, Zul'Aman fights are quite intense. Even with something like Tier 6, they're quite a challenge, especially for the healers. Therefore, full potions and flasks are quite handy, if not required, depending on the level of your gear. They're even more required if you're aiming to kill all the bosses on the 20 minute timer, where one wipe can cost you the bonus loot chest.



Healers  ...</description>
			<category>Guild status and info</category>
			<pubDate>Fri, 14 Dec 2007 11:32:12 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanakil-zon-strategy-guide2-boss-t23.htm#29</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-amanakil-zon-strategy-guide2-boss-t23.htm</guid>
		</item>
		<item>
			<title>Zul'Aman :Nalorakk Strategy Guide :1 boss</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-aman-nalorakk-strategy-guide-1-boss-t22.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Nalorakk is the first Zul'Aman boss. Reaching the boss requires clearing around 4 sets of trash. Each of these waves, the boss will be standing with his cronies. Nalorakk will retreat further up his staircase each time until you will have him up on the altar platform alone after defeating the last trash pull.



The fight is very simple and straightforward; it does require decently geared tanks (Karazhan or better), especially on the Bear form phase. The boss has a total of 2 phases; Humanoid  ...</description>
			<category>Guild status and info</category>
			<pubDate>Fri, 14 Dec 2007 11:29:11 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-aman-nalorakk-strategy-guide-1-boss-t22.htm#28</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/zul-aman-nalorakk-strategy-guide-1-boss-t22.htm</guid>
		</item>
		<item>
			<title>The days for raids</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-days-for-raids-t7.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description> 



Hello all,



Today is sun in our guild ..Curator is down .. GRAZ ALL...



We need to learn to read the tactics till we go in raid .. all off us.



For that reason i can give the site for all instances:http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?sid=AMxovkGGgo&amp;action=dungeonpage&amp;dungeonid=37



were you can find the all you need for kara .. Each boss have a guide . 

This guide offers a great blend of elaborate diagrams and paragraphs of detailed written strategy.  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 07:26:59 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-days-for-raids-t7.htm#9</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-days-for-raids-t7.htm</guid>
		</item>
		<item>
			<title>Chess Event Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/chess-event-strategy-guide-t20.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Required Preperation

Whilst the chess event is the least challenging fight by the time you are this deep into Karazhan, there are a few precautions to take before you engage this fight to make it go smoothly. 



Ensure that people know which units to control first. Initially you'll need a few people controlling the front row units just to allow the rear ones to pass. 





The Game











As you can see from the screenshot, the pieces are divided into two teams. On the left  ...</description>
			<category>Guild status and info</category>
			<pubDate>Fri, 07 Dec 2007 09:26:32 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/chess-event-strategy-guide-t20.htm#24</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/chess-event-strategy-guide-t20.htm</guid>
		</item>
		<item>
			<title>For Gruul's lair what we need</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/for-gruul-s-lair-what-we-need-t19.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description><![CDATA[3 warriors
<br />
9 healers
<br />
1lock
<br />
1mage
<br />
1rougue
<br />
10dps ..random ..range 
<br />

<br />
potions ...shadow  first . , ironshild , stonehealth, mana , life etc]]></description>
			<category>Guild status and info</category>
			<pubDate>Tue, 04 Dec 2007 08:42:10 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/for-gruul-s-lair-what-we-need-t19.htm#21</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/for-gruul-s-lair-what-we-need-t19.htm</guid>
		</item>
		<item>
			<title>Gruul's lair second boss: Gruul the Dragonkiller Strategy</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-s-lair-second-boss-gruul-the-dragonkiller-strategy-t18.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

Gruul the Dragonkiller is the second boss encounter in Gruul's Lair, the entry-level 25-man dungeon in The Burning Crusade. No key or attunement is necessary to enter the lair. A minimum level of 65 is required to enter, but due to the difficulty of the encounter, level 70 is highly recommended. Killing Gruul is part of the attunement quest to Serpentshrine Cavern, the 25 man raid zone in Coilfang Reservoir. This quest can be picked up from Skar'this the Heretic in the &quot;heroic  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 04 Dec 2007 08:27:12 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-s-lair-second-boss-gruul-the-dragonkiller-strategy-t18.htm#20</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-s-lair-second-boss-gruul-the-dragonkiller-strategy-t18.htm</guid>
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		<item>
			<title>Gruul's lair first boss: High King Maulgar Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-s-lair-first-boss-high-king-maulgar-strategy-guide-t17.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Raid Setup

A basic 25 man setup should work. So long as you have 3 Warriors and 8 or 9 healer type classes you should be fine.



There definitely needs to be a warlock in the Maulgar Tank's group for the imp. It makes a huge difference. It is advised that warlocks just use imps, and put them in different tank groups. Recommended is Maulgar's, Kiggler's and Krosh's tank groups.



Having a shadow priest in Maulgar's tanking group is also a big plus.





Buffs, Consumables and Totems

Obviously  ...</description>
			<category>Guild status and info</category>
			<pubDate>Tue, 04 Dec 2007 08:24:42 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-s-lair-first-boss-high-king-maulgar-strategy-guide-t17.htm#19</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/gruul-s-lair-first-boss-high-king-maulgar-strategy-guide-t17.htm</guid>
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		<item>
			<title>Romulo &amp;amp; Julianne Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/romulo-julianne-strategy-guide-t16.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction 

The Romulo and Julianne encounter is one of the three opera events you have a chance of facing in a given week. This is the hardest of the three.



This is a three phase fight, and can take some time to learn. By following this guide you will gain a better understanding, and the upper hand in this fight.



Raid Construction: 

The ideal group construction for this fight is:



5 DPS

2 Mages (you can also replace 1 mage with a warlock)

1 Rogue

1 Shaman

Another  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 12:18:33 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/romulo-julianne-strategy-guide-t16.htm#18</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/romulo-julianne-strategy-guide-t16.htm</guid>
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		<item>
			<title>The Big Bad Wolf Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-big-bad-wolf-strategy-guide-t15.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Before You Start

When you talk to the guy who starts the encounter, make sure that everyone moves onto the stage. Once he's done with his speech, he will walk off the stage and close the door behind him. 



When the curtains open, you will see the Grandma standing in the middle. The encounter will not start before you have talked to her. Best to get your main tank to do that. 





Preparation and Buffs

Standard raid buffs, along with foodbuffs, healing potions and mana potions. To  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 12:17:11 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-big-bad-wolf-strategy-guide-t15.htm#17</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-big-bad-wolf-strategy-guide-t15.htm</guid>
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		<item>
			<title>Wizard of Oz Event Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/wizard-of-oz-event-strategy-guide-t14.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Recent Changes: 

Rust stacks automatically. Straegy updated. 





Introduction

The Wizard of Oz event is one of the three possible boss encounters from the Opera Hall event in Karazhan. There are a total of six mobs that will need to be dealt with during the fight including Dorothee, Strawman, Roar, Tinhead, Tito, and The Crone. This is not necessarily the kill order as the order will change depending on your group composition.





Group Composition

Group Composition is very important  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 12:16:14 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/wizard-of-oz-event-strategy-guide-t14.htm#16</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/wizard-of-oz-event-strategy-guide-t14.htm</guid>
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		<item>
			<title>Nightbane Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/nightbane-strategy-guide-t13.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Nightbane is a 10 Man raid encounter in Karazhan.





Required Preparations

For the tank, a Flask of the Titans or greater is required, along with Stoneshield Potions. The majority of damage put out by Nightbane is physical, so any way to mitigate it is important. As you most definitely want to burn down Nightbane as quickly as possible, bring any pots to increase DPS (such as agility for rogues), and mana pots for your healers. They WILL need it.





Raid Composition

Ideally, you'll  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 07:45:35 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/nightbane-strategy-guide-t13.htm#15</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/nightbane-strategy-guide-t13.htm</guid>
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		<item>
			<title>Prince Malchezaar Guides</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/prince-malchezaar-guides-t12.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

Prince Malchezaar can be found on the terrace on top of the Broken Tower in Karazhan, beyond the &quot;Chess Event&quot; room. In terms of difficulty he is comparable to the Shade of Aran or Netherspite, however he is easier than Nightbane. The quality of the loot he drops is exceptional, comparable or better than any of the loot from early 25-man instanced bosses. He is also the objective of the &quot;Demonic Presence&quot; quest, part of the line started by obtaining the Master's  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 07:44:23 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/prince-malchezaar-guides-t12.htm#14</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/prince-malchezaar-guides-t12.htm</guid>
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		<item>
			<title>Netherspite Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/netherspite-strategy-guide-t11.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

Netherspite is one of the medium difficulty encounters in Karazhan. Technically accessible after killing The Curator, it is recommended that raids kill the Shade of Aran before attempting Netherspite or face the prospect of re-clearing the trash packs leading to Aran in case of repeated wipes on Netherspite. For a raid that has cleared Aran for the first time and facing the choice of attempting Netherspite or the Chess Event, always complete the Chess Event first, especially if  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 07:42:25 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/netherspite-strategy-guide-t11.htm#13</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/netherspite-strategy-guide-t11.htm</guid>
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		<item>
			<title>Shade of Aran Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/shade-of-aran-strategy-guide-t10.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Introduction

The Shade of Aran is the sixth/seventh boss event in Karazhan and is one of the harder bosses of the instance. The fight requires communication, teamwork, and much fine tuning.





Overview and Preparation

The encounter requires much DPS as Aran's HP should always be below his mana. He is a spell caster and will very rarely ever melee, hits for very little damage when he does. He has no controllable aggro list and his attacks are completely random. He has a wide variety of  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 07:40:07 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/shade-of-aran-strategy-guide-t10.htm#12</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/shade-of-aran-strategy-guide-t10.htm</guid>
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		<item>
			<title>Terestian Illhoof Strategy Guide</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/terestian-illhoof-strategy-guide-t9.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Terestian Illhoof is an optional boss in Karazhan. He can be reached after the Curator and before the Shade of Aran through a secret door behind a bookshelf in the library.







Abilities





Sacrifice 

Illhoof will periodically Sacrifice a raid member, binding him in the green circle on the floor. The player gets encased by tragetable, killable Demonic Chains with roughly 12k HP that deal up to 2k shadow damage to him per second and at the same time heal Illhoof. Destroying these  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 07:38:54 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/terestian-illhoof-strategy-guide-t9.htm#11</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/terestian-illhoof-strategy-guide-t9.htm</guid>
		</item>
		<item>
			<title>The guide of Curator</title>
			<link>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-guide-of-curator-t8.htm</link>
			<dc:creator>Edwwin</dc:creator>
			<description>Fight Overview &amp; Introduction

The Curator is the 5th encounter in the ten man instance Karazhan, located in the Menagerie. He has a fair amount of health, around one million hit points and melees moderately hard. He has a secondary main ability called a &quot;Hateful Bolt&quot;, which hits for around 4000 unmitigated arcane damage. He spawns &quot;flares&quot; rapidly throughout the fight. This fight seems to be a big damage check for your raid, as you will need to be able to put out a  ...</description>
			<category>Guild status and info</category>
			<pubDate>Mon, 03 Dec 2007 07:36:35 GMT</pubDate>
			<comments>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-guide-of-curator-t8.htm#10</comments>
			<guid>http://the-heroes.forumotion.com/guild-status-and-info-f3/the-guide-of-curator-t8.htm</guid>
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